This is only an example, and by no means am I saying you should do this, only that this is one option that would solve one of the biggest issues with the game at present. Image quality wouldn't be affected, as the image quality is already being downscaled to match the display, and only those on 4k monitors would really notice the higher resolution of the images. If this was applied to every image in the game, optimising them for a specific display resolution, Gigabytes of data would be saved, making the game more accessible, and easier to download. By resizing the banner image to match the display resolution, the file size goes from 580kb to 112kb, nearly a quarter of its existing size. Overwhored is finished, and the same guy who made that also made an amazing one named Snow Daze. Not quite mind control but still really good. Any quality in the source image is compressed when displaying it, so why not set a specific display resolution, and resize the image to match. You must have something like that : Realms of Lust 0.41Realms of lust 0.4.1.html Realms of Lust 0.41pics Realms of Lust 0.41picsevents Realms of Lust 0. Overwhored is pretty good I don't know if its been finished, also princess trainer and witch trainer are good. The source image is over 2000 pixels in width. It will involve the protagonist, despite himself, taking part in the games to become. Now, however, the Champion has disappeared. rolojohn 03:03:46 Report The updated version of the game- and what I assume is the end of Chapter 2- is out and free to play other places. As explained in the review, the "banner.jpg" image shown on the start screen displays at around 800 pixels in width (it varies depending on the device, my monitor is 1920x1080). The world was born in chaos, the ancient gods to avoid further conflicts separated their offspring into three different spatial and temporal dimensions, entrusting the protection of them to the Champion. Comments and advices on the walkthrough for Realms of Lust: Chapter 2 v 0.6 porn game: View all comments. So, what if we applied the same process to your game. The result, the game is half the size is was before (for context, it's only on its third update and has a cast of around 7). I didn't see the point in having 4k images when they would be shown on screen with a max width of 1000 pixels. Recently, in order to reduce the size of the assets in my own game, I resized every image used to match the display resolution that would be used in the game. I remember you tried shortening the videos in the past, so we'll look at the images. Of the 13.3GB of storage the game takes up, 13GB is exclusively for the 178 characters. I talked about it in my review I posted, but since this can improve the game for everyone trying to play it, I thought I'd elaborate here. I think I know how to make the game smaller in download size, and it shouldn't result in any loss in quality.
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